Forge Your Hero
Lead the charge yourself — carve through orc warbands, claim legendary loot from fallen warlords, and grow stronger with every raid.
Alpha live — play free in your browser
A dark-fantasy blend of top-down action RPG and RTS. Choose your hero class, gather resources, raise an army of men — and let your soldiers hold the line while you turn the tide. No bullet hell. Just war.
One hero. One army. One battlefield soaked in green blood.
Lead the charge yourself — carve through orc warbands, claim legendary loot from fallen warlords, and grow stronger with every raid.
Raise barracks, watchtowers, and walls right on the battlefield. Your stronghold and your front line live in the same place — and the horde is always coming.
Your soldiers draw the orcs’ fury, turning combat from frantic dodging into smart positioning. Outbuild and outthink the horde — not outclick it.
Every hero fights the horde differently. Who will you be?
Frontline Vanguard
Clad in steel, first into the breach. The Knight holds chokepoints beside his soldiers and cleaves through orc ranks with sword and shield.
Deadeye Skirmisher
Strikes from the treeline before the horde knows where to charge. The Ranger picks off shamans and warchiefs while the front line holds.
Arcane Artillery
Turns the battlefield itself into a weapon. The Mage rains fire on massed orc waves and shields the army with wards of old magic.
Twelve classes are playable in the alpha — these three are just the vanguard.
The campaign against the horde, step by step.
Core gameplay loop, engine prototyping, and the tech foundation for hero + army warfare.
Twelve hero classes, three game modes, building and army command, co-op rooms — live now, free in your browser.
All three classes, new biomes, loot tiers, and orc warlord boss fights. Open beta for the community.
March with friends — shared strongholds, combined armies, and co-op campaigns deep into orc territory.
Fresh from the war room — how we build the game.
Our soldiers now pick targets, hold formation, and stop walking into lava. A look at the behavior tree that drives every soldier in Wildmarch.
Read more →How we made base building feel snappy in the middle of combat — grid snapping, ghost previews, and why every building footprint is a multiple of one tile.
Read more →Most top-down action games turn into dodging simulators. We are building the opposite: your soldiers tank orc aggro so you can think instead of twitch.
Read more →